I'm modeling the shoes/boots of a character's ability from Hunter X Hunter. They're like clown shoes, in particular they have a bulbous front section that's like if they were molded around a ball. The core problem is I'm trying to build a symmetrical, rounded dome on a non-circular base that connects to the edges of the base.
I have the base sole of the shoe built in Blender, but I can't find a satisfactory way to make the shape of the top of the boot in the front. My biggest problem is after finding a way to make the dome, I have to attach it all around the edge of the sole without destroying a smooth/round shape.
I've tried several different approaches:
- Using proportional editing to pull up the roof of the sole
- Shrink wrapping over balls or ellipsoid
- Using the warp modifier on a plane
- Trying to create a Nurbs curve and use the curve modifier to fit the shape
- Manually snapping the points of a ball or ellipsoid to the edge of the sole
- Sculpting the top of the shoe from a metaball
The sole base seen from an angle:
Sole base seen from the top (wider end is the front):
Does anyone have suggestions/examples for how I could essentially make a dome from something non-circular? Maybe an extrusion of some sort that tapers/smooths off at the top? I'm new to Blender and I'm trying to build this model for 3D printing for a cosplay.