I can't fill a sphere with fluid when using Blender 3.2. I tried using a number of solutions from Youtube videos tutorial and from this platform, but none of them work and my fluid just drops out of the sphere like the sphere isn't even there. I already tried stating the sphere as a domain or effector. My blend can be downloaded here.
I had found a previously related question which might help.
8176135 mentioned that
bounds might help, and I discovered that apparently, the default bounds of my UV sphere is of shape
cube. I also tried changing that bounds in
Properties Editor -> Object Tab -> Viewport Display -> Display As -> Bounds w/ the bounds type set to
Bounds, but the sphere still doesn't work as expected.
Some people also mentioned using the Solidify modifier to increase the width boundary. I tried increasing the modifier's strength to 50m, but still no luck.