Is there any easy way to make a basic shape that looks something like this?
3 Answers
Yes, you can do it in a few steps:
(updated as per PG math's advice)
- Add a sphere Shift-A>Mesh>Sphere
- Enter edit mode Tab
- Set the shading to smooth
- Grab one end, including the middle loop (use Numpad 3 to go into side view and Z to be able to select vertices on the other side. Then hit B for box select to get everything except the middle loop.)
- extrude it up using E.
Result:
Bonus:
How to add the ridge:
- Use Alt-RMB to select the desired loop, you'll have to do this twice, once for each side.
- Deselect the vertices at the ends of the pill
- Use Ctrl-B to bevel the edges, make it a very very small bevel
- in the F6 menu, set the number of cuts to 3.
- Select the middle cut and scale it out a bit, use Alt-S
- Add loop cuts to the edges loops around the edge to help keep the smooth shading correct.
If you enable the Add Mesh: Extra Objects add-on
you'll be able to add a "Capsule" primitive.
Parameters such as resolution and dimensions can be tweaked in the operator panel at the bottom of the tooshelf.
@GiantCowFilms posted a great answer, and I would recommend reading that, if you haven't already.
It should be mentioned, though, that Blender has a built-in "capsule" metaball.
Simply press shift-A, hover over "Metaball", and you'll see the "capsule" shape there.
Note that this is a different kind of shape, and should probably be converted to a mesh using Alt-C.
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$\begingroup$ i dunno what the hotkey changed to in 2.81, it can be found in the spacebar menu under 'convert' $\endgroup$ Jul 9, 2020 at 1:14