2
$\begingroup$

So I have this fairly simple ring object, and it's not nearly smooth enough for what I need to use it for. However, when I subdivide it it creates these two strange gaps on the side/inside of the object. Does anybody know why this is? How can I fix or avoid this?enter image description here

$\endgroup$

2 Answers 2

3
$\begingroup$

You have a couple of coincident, but un-welded vertices there.. maybe not caught by a Mirror 'Merge' setting?  Use M Merge in one way or another to glue them together.

By the way, topology like this will yield smoother curvature under subdivision, and be easier to work with...

enter image description here

(This one's just a latitude face-ring nicked from a UV sphere, extruded and bevelled)

$\endgroup$
2
$\begingroup$

Select all vertices in edit mode, hit the "m" button and select merge by distance. This should close the gap between meshes that appear to be close together but aren't merged

$\endgroup$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .