1
$\begingroup$

I just want to blur my Image without using Vectors in Shader Editor because my Vector input slot is already occupied.

enter image description here

The result in the Viewport is the one which I want to be blurred. But, as I said earlier, I dont have place to play with Vector Inputs. Is there any other methods which I could follow to make the Sharp Black and White Result a bit blurred?

Here is the .blend File

https://drive.google.com/file/d/1OVM29znyYKZ93eQZxWk9cIFvFFF-6HA1/view?usp=sharing

$\endgroup$

1 Answer 1

2
$\begingroup$

There are two things you can blur; The Voronoi pattern's edges, and the precipitation/temperature areas of effect. Place any vector-based blur before them, and it will blur them.

blur nodes positions


If you don't have one, here's a decent vector-based blur:

example of vector-based blur node group

$\endgroup$
5
  • $\begingroup$ I have Attached the Blend file..pls go through it. $\endgroup$
    – Aditya.A
    Commented Jul 10, 2022 at 1:29
  • 1
    $\begingroup$ So yup, it works, just a bit different that what I supposed. See Edit $\endgroup$
    – Lauloque
    Commented Jul 10, 2022 at 8:33
  • 1
    $\begingroup$ Thank you........ $\endgroup$
    – Aditya.A
    Commented Jul 10, 2022 at 17:03
  • $\begingroup$ Hi. In your provided decent blur node group, there is no Grain Fac $\endgroup$
    – Aditya.A
    Commented Jul 14, 2022 at 10:19
  • $\begingroup$ Oh right, it think I made this change later to more easily control the grain. I plugged a multiply node into the noise texture's scale, with the first input plugged in the group input as "grain fac" with a default value of 1, and the second value set to 1000 like the noise texture's scale originally was. $\endgroup$
    – Lauloque
    Commented Jul 14, 2022 at 16:56

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .