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I just want to blur my Image without using Vectors in Shader Editor because my Vector input slot is already occupied.

enter image description here

The result in the Viewport is the one which I want to be blurred. But, as I said earlier, I dont have place to play with Vector Inputs. Is there any other methods which I could follow to make the Sharp Black and White Result a bit blurred?

Here is the .blend File

https://drive.google.com/file/d/1OVM29znyYKZ93eQZxWk9cIFvFFF-6HA1/view?usp=sharing

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There are two things you can blur; The Voronoi pattern's edges, and the precipitation/temperature areas of effect. Place any vector-based blur before them, and it will blur them.

blur nodes positions


If you don't have one, here's a decent vector-based blur:

example of vector-based blur node group

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  • $\begingroup$ I have Attached the Blend file..pls go through it. $\endgroup$
    – Aditya.A
    Jul 10, 2022 at 1:29
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    $\begingroup$ So yup, it works, just a bit different that what I supposed. See Edit $\endgroup$
    – L0Lock
    Jul 10, 2022 at 8:33
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    $\begingroup$ Thank you........ $\endgroup$
    – Aditya.A
    Jul 10, 2022 at 17:03
  • $\begingroup$ Hi. In your provided decent blur node group, there is no Grain Fac $\endgroup$
    – Aditya.A
    Jul 14, 2022 at 10:19
  • $\begingroup$ Oh right, it think I made this change later to more easily control the grain. I plugged a multiply node into the noise texture's scale, with the first input plugged in the group input as "grain fac" with a default value of 1, and the second value set to 1000 like the noise texture's scale originally was. $\endgroup$
    – L0Lock
    Jul 14, 2022 at 16:56

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