I'm new to blender and trying to make a corner joint that I can set the angle of in Unity. Ideally if I set an angle like 45 or 90 degrees the bend would look uniform like this:
So I set up a rectangle in blender and gave it some bones. And I can move them in pose mode and even in Unity when I import it.
If I bend it too far though, the mesh kinks like this. The inside bend looks more like I tried to crush a can than a smooth bend. I tried adding new bones but had the same problem.
And for some reason the end bones don't deform the mesh when I move them. Almost like they aren't attached or something.
This is how it's setup:
So how do I make my mesh deform nice and smoothly like I'm bending a pipe?