I'm new to baking normal maps within Blender and I'm trying to get a glitch-less, blotchy-less bake. However, this is what I keep getting from it:
Here is my current settings for the scene:
The cage is slightly bigger than the rest of the models involved. As you can see I've also selected the high poly first and then the low poly.
Here's my material node for it:
As you can also see, this has been applied to the low poly model.
Finally, here are my settings for the bake:
What you cannot see in this image is that it's set to Cycles and the feature set is pointing to Supported.
I'm not sure how I can get it to look the way a normal map should at this point.
EDIT:
Here's the file: