I would like to know if it is possible to adjust the way a mesh reflects the environment map. I have 2 meshes on my scene. One seems to reflect the environment correctly (it's an imported mesh), the other (the one that I created) seems to distort it and the reflection image is too big. UV are properly unwrap and face orientation is correct.
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$\begingroup$ hello could you please share your file? blend-exchange.com $\endgroup$– moonbootsCommented Jul 8, 2022 at 18:14
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$\begingroup$ Here is the file. The only way I found to have the same reflection is to deform the mesh with a simple deform modifier. I don't know if there is a way without modifying the mesh. Thank you <img src="https://blend-exchange.com/embedImage.png?bid=j76d9AY8" /> $\endgroup$– masanoriCommented Jul 11, 2022 at 9:10
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1 Answer
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I guess it's because the top lenses are convex, while the bottom ones are flat:
If you make them slightly convex (here with a spherical Proportional Editing on) it looks like they reflect the same: