Imagine you have an object with some boolean operations in the modifier stack. On top of that you have a remesh modifier to melt everything properly.
now what I am trying to do next is using a vertexWeightProximity Modifier to create vertex weights based on an empty object. However this vertexWeightProximity Modifier does need a predefined vertex group to work with. When adding a vertexGroup to the source object, it does not take the newly generated geometry created by the remesh Modifier into account. That's why I am asking if there is any way to tell Blender at some point in my modifier stack to add the current state of vertices to a vertex group.
Fyi: applying my modifier stack after the remesh modifier is no option in this case because some of the boolean operations will be animated, thus the geometry will change with every frame.
Thanks in advance.