Hello I am currently trying to make an addon that involves connecting the shader node and the group. This is how I am approaching it however it returns a AttributeError referring node group as 'NoneType'. How can I connect shader nodes and node groups?
mat = bpy.context.object.active_material
mat.use_nodes = True
node_tree = mat.node_tree
nodeGroup = node_tree.nodes.get("Shader group") #Shader group
nodeDF = node_tree.nodes.new('ShaderNodeTexImage') #Shader node
node_tree.links.new(nodeGroup.inputs[0], nodeDF.outputs[0]) #Connecting the nodes
Error:
AttributeError: 'NoneType' object has no attribute 'inputs'