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I am modelling a slim wallet with some bank notes on the back. Unfortunately, when I light the scene the bank note loses the color and looks faded.

I reduced the lights to a minimum but that didn't really help.

Without the Principled Shader it looks good but unreal because the shadows are missing.

Has someone an idea what I can do to make the colors more pop out? Thank you for your help!

enter image description here

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  • $\begingroup$ You could always add some saturation, but is the result really so far off if you looked at a real bill? $\endgroup$ Commented Jul 7, 2022 at 13:33
  • $\begingroup$ You should also check what color space the image is in $\endgroup$ Commented Jul 7, 2022 at 13:35
  • $\begingroup$ Did you try to increase the Roughness value? $\endgroup$ Commented Jul 7, 2022 at 13:42
  • $\begingroup$ Please clarify your specific problem or provide additional details to highlight exactly what you need. As it's currently written, it's hard to tell exactly what you're asking. $\endgroup$
    – Community Bot
    Commented Jul 7, 2022 at 14:40

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Try using Standard View transform instead of Filmic:

enter image description here

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  • $\begingroup$ I would advise against using the standard view transform (sRGB OETF). Instead either use Filmic with a "look" that has an increased contrast and/or perform proper color grading in the compositor. Although adjustments to the material could also be necessary. $\endgroup$ Commented Jul 7, 2022 at 17:36

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