1
$\begingroup$

The Armature deforms the mesh in a weird way. Does anyone have a fix?

enter image description here

$\endgroup$
12
  • 1
    $\begingroup$ hello please share your file: blend-exchange.com $\endgroup$
    – moonboots
    Commented Jul 6, 2022 at 13:53
  • $\begingroup$ I control-z-ed the armature so it won’t be the same but it will still glitch out $\endgroup$
    – Cabbage
    Commented Jul 7, 2022 at 2:16
  • $\begingroup$ I have the blend file $\endgroup$
    – Cabbage
    Commented Jul 7, 2022 at 2:18
  • $\begingroup$ Wait i dont think itll work because the blend file cant be opened, this might be because i got blender from steam and not the official website $\endgroup$
    – Cabbage
    Commented Jul 7, 2022 at 2:21
  • 1
    $\begingroup$ yes the first bone deforms the mesh, you should choose a method to rig: either you parent with an Armature modifier, in that case you can join all the mesh into one object, parent With Empty Groups, then assign the vertices to the groups they should be part of... Or you directly parent to bones: in that case, keep the objects separate, shift select the armature, switch it to Pose mode, select the bone and Ctrl P > Bone $\endgroup$
    – moonboots
    Commented Jul 7, 2022 at 7:28

1 Answer 1

1
$\begingroup$

As you can see if you select a vertex of this mesh, it is not only part of the vertex group called Bone but also part of Bone.001, so it will also be deformed by Bone.001. You must have parented With Automatic Weights, which is not a good idea for this kind of object (machine, robot, manufactured object, non-organic object):

enter image description here

You should choose another method to rig: either you parent with an Armature modifier, in that case you can join all the meshes into one object, parent With Empty Groups, then assign the vertices to the groups they should be part of... Or you directly parent to bones: in that case, keep the objects separate, shift select the armature, switch it to Pose mode, select the bone and CtrlP > Bone.

Also don't forget to remove the Armature modifier for some of the objects you've parented.

$\endgroup$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .