How can I reset or place the center of gravity for an active ridged body object? I am having an issue where the center of gravity for an object is placed far too high for accurate physics.
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The center of gravity is placed at the object origin. To put move the object origin, press ⎈ Ctrl⇧ Shift⎇ AltC.
Center of Mass will put the origin (center of gravity) at the center of mass, assuming a uniform density.
3D cursor will put the origin at the 3D cursor, allowing for more customized setups.
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$\begingroup$ But how to do it on an animated object avoiding ruining of all animations? $\endgroup$ – Monkok Jan 24 '17 at 22:00
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$\begingroup$ @Monkok That's a very good question. Care to ask it that in a new post (and link to this one if it helps provide context)? Comments aren't really suitable for extended answers $\endgroup$ – gandalf3♦ Jan 25 '17 at 1:50
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