How can I reset or place the center of gravity for an active ridged body object? I am having an issue where the center of gravity for an object is placed far too high for accurate physics.
The center of gravity is placed at the object origin. To put move the object origin, press ⎈ Ctrl⇧ Shift⎇ AltC.
Center of Mass will put the origin (center of gravity) at the center of mass, assuming a uniform density.
3D cursor will put the origin at the 3D cursor, allowing for more customized setups.
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$\begingroup$ But how to do it on an animated object avoiding ruining of all animations? $\endgroup$ – Monkok Jan 24 '17 at 22:00
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$\begingroup$ @Monkok That's a very good question. Care to ask it that in a new post (and link to this one if it helps provide context)? Comments aren't really suitable for extended answers $\endgroup$ – gandalf3♦ Jan 25 '17 at 1:50
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