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How can I reset or place the center of gravity for an active ridged body object? I am having an issue where the center of gravity for an object is placed far too high for accurate physics.

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The center of gravity is placed at the object origin. To put move the object origin, press ⎈ Ctrl⇧ Shift⎇ AltC.

Center of Mass will put the origin (center of gravity) at the center of mass, assuming a uniform density.

3D cursor will put the origin at the 3D cursor, allowing for more customized setups.

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  • $\begingroup$ But how to do it on an animated object avoiding ruining of all animations? $\endgroup$
    – Branskugel
    Jan 24, 2017 at 22:00
  • $\begingroup$ @Monkok That's a very good question. Care to ask it that in a new post (and link to this one if it helps provide context)? Comments aren't really suitable for extended answers $\endgroup$
    – gandalf3
    Jan 25, 2017 at 1:50
  • $\begingroup$ here is my question $\endgroup$
    – Branskugel
    Jan 25, 2017 at 9:21

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