First of all, I'm new to blender scripting.
I'm looking for a way to uniquely identify an object, something that will reference the same object regardless of renames or any other changes in the scene.
I noticed that blender can give me the memory location where the object is stored and it doesn't seem to change. ('<bpy_struct, Object("Cube1") at 0x0000016BAD418108>')
Is there any way to turn this into an object that I can then use in my script?
Thank you!