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I'm trying to recreate this gif of vaporeon melting ( https://c.tenor.com/TAB--fTTrwQAAAAC/pokemon-vaporeon.gif ) with a model of my own character. However, when using soft body physics, the mesh crumples too much and doesn't maintain a more soft rounded shape.

enter image description here

the closest i've gotten is after adding extra geometry "struts" inside of their body, but even then it looks a little too crumpled

enter image description here

for reference, here's the original model, and the settings i used for the soft body physics.

enter image description here enter image description here

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Try increasing the bending. Of course it depends on other values as well and on your model.

I tried with this model:

enter image description here

and with self collision checked and a bending of 10 i got this:

enter image description here

and this is the result of just using the default cloth modifier with checked pressure:

enter image description here

and this with pressure of 5 (you could even animate the pressure and lower it over time)

enter image description here

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