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I currently adjusted the position of the bones of my rig in edit mode. Every time when I tab to object mode, the bones are slightly off. Re-adjusting the bones in edit mode only results in them still being off in object and pose mode.

The classical Alt+R, G and S method (clearing transforms) does not work for me, it does not change anything at all with the rig. The rig is not even bound to the 3D model yet.

Does anyone know how to fix this? So the Object mode position of the bones and the whole rig are the exact same as the edit mode position?

Blend file:

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Click on your bone in pose mode

enter image description here

press "clear inverse" then "set inverse"

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    $\begingroup$ That solved it, thank you a thousand times for this :D $\endgroup$
    – user140193
    Commented Jul 5, 2022 at 11:38
  • $\begingroup$ you are welcome!!! $\endgroup$
    – Chris
    Commented Jul 5, 2022 at 11:38
  • $\begingroup$ Thank you again. Do you maybe know why this issue appeared in the first place? So I can bypass it happening in the first place in the future. $\endgroup$
    – user140193
    Commented Jul 5, 2022 at 11:40
  • $\begingroup$ Maybe read here docs.blender.org/manual/en/latest/animation/constraints/… it is pretty well explained $\endgroup$
    – Chris
    Commented Jul 5, 2022 at 11:44
  • $\begingroup$ thank you for the link $\endgroup$
    – user140193
    Commented Jul 5, 2022 at 11:46

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