I currently adjusted the position of the bones of my rig in edit mode. Every time when I tab to object mode, the bones are slightly off. Re-adjusting the bones in edit mode only results in them still being off in object and pose mode.
The classical Alt+R, G and S method (clearing transforms) does not work for me, it does not change anything at all with the rig. The rig is not even bound to the 3D model yet.
Does anyone know how to fix this? So the Object mode position of the bones and the whole rig are the exact same as the edit mode position?
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