I'm new to Blender and trying to achieve a bevel on my model that looks like what I have in Cinema 4D. I want just the edges to be uniformly rounded, but Blender is rounding the overall shape of the sides of the glasses. Is this possible with either the Bevel modifier or Bevel tool, or is this something else?
The bevel modifier doesn't work since the
scale is not applied on your object...
Apply the scale by pressing
Scale, and then the bevel will work perfectly in Blender also.
Harden Normals in the shading tab under the bevel modifier, it helps in the object's shading.