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My blend file

I'm playing around with the Softbody engine in Blender to create something like this:

what I'm trying to go for

...but I've had no luck yet. Whenever I try to simulate, I get very strange results like this or this, shown here (links are better quality):

example 1 example 2

Although they're hilarious and fun to show to my friends, they're not what I'm trying to achieve.

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    $\begingroup$ These gifs is so entertaining! +1 $\endgroup$ – GiantCowFilms Mar 8 '15 at 23:53
  • $\begingroup$ Although I could sit here watching rubber chicken man all day, it wouldn't solve your problem. Could you upload a more informative (albeit not as entertaining) screen-shot of the physics panel for him? Also check to make sure he's not parented to anything. Thanks! $\endgroup$ – Scalia Mar 9 '15 at 14:41
  • $\begingroup$ @ARadish He added a .blend $\endgroup$ – GiantCowFilms Mar 9 '15 at 14:42
  • $\begingroup$ oh... right at the top. fantastic.... (I feel stupid) :) $\endgroup$ – Scalia Mar 9 '15 at 14:42
  • $\begingroup$ This is hilarious....! $\endgroup$ – beiller Mar 9 '15 at 19:24
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Okay the problem of flying around appears to be the collision ball size calculation. You had it set to average. When I set it to minimal, it worked. I admit, I have no idea why this happened, it may have been a collision fight with the plane, but changing it does fix your problem.

I also tweaked a few other settings to get it to look like the target animation, it's not perfect, but it's better than what you had. :)

  • Turned off Stiff quads (you don't want anything stiff on this guy.)

  • Turned friction up to 1.00 (that may have been part of your problem, he's as slippery as an eel)

  • Angled him a little so his legs don't fold up. (didn't work real well, but I'm sure if you try you can get it right)

  • And (optional) changed skin texture to something shiny so I could see bounding and stretching problems. (also that skin texture is disturbing :D)

So the effect isn't quite right, but hey! he doesn't head for Florida every time you hit play. Noodling him is your job as the artist. Have fun...

enter image description here

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    $\begingroup$ self collision seems to have an effect too, i had better results with minimal. $\endgroup$ – Bithur Mar 9 '15 at 16:22
  • $\begingroup$ Good point. Minimal worked best for me too. $\endgroup$ – Scalia Mar 9 '15 at 17:05

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