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So far I created the violins outline. I notice the front and back have a rounded edging. How would I create this? Is there a modifier I can use?

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2 Answers 2

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Another "lazy" method is to double your geometry with SHIFT+D (so you can work with it later) and turn it into a curve, then give it a bevel like this:

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(Curves provided by the eye tortured Quellenform...)

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  • $\begingroup$ Ouch, that hurts my eyes :D ...would you please be so kind, and could repeat that with this, especially for you created template? blend-exchange.com/b/YDxSRrqo ...you would be doing me (and others) a huge favor by doing this! 😊 $\endgroup$ Jul 4 at 8:57
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    $\begingroup$ Ah, wonderful! Now the thing sounds like a Stradivarius! $\endgroup$ Jul 4 at 9:08
  • $\begingroup$ @quellenform: you definitely have too much time... :D $\endgroup$
    – Chris
    Jul 4 at 9:08
  • $\begingroup$ "you definitely have too much time" ...says the one who hangs around here all the time, answering one question after another :D $\endgroup$ Jul 4 at 9:18
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    $\begingroup$ What's 'Lazy' about that? I'd describe it as 'correct' (maybe using a custom curve for the profile..) :) The face and the trim are separate objects. So, unless for 3D printing, or suchlike, they're better modelled as separate objects. $\endgroup$ Jul 4 at 11:49
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From a single edge you can use the Skin modifier, and put a Subdivision Surface modifier to round it:

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If you have filled the faces, you can do it with some extrusions. Begin with these two edges on top and side:

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Extrude up then extrude on the side:

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Pull and scale some edges to make it round:

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  • $\begingroup$ I would also mention how edges of an object can be scaled uniformly if the object is not circular... $\endgroup$ Jul 4 at 8:08
  • $\begingroup$ Yes, the question is a bit vague though... $\endgroup$
    – moonboots
    Jul 4 at 8:37

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