So far I created the violins outline. I notice the front and back have a rounded edging. How would I create this? Is there a modifier I can use?
2 Answers
Another "lazy" method is to double your geometry with SHIFT+D (so you can work with it later) and turn it into a curve, then give it a bevel like this:
(Curves provided by the eye tortured Quellenform...)
-
$\begingroup$ Ouch, that hurts my eyes :D ...would you please be so kind, and could repeat that with this, especially for you created template? blend-exchange.com/b/YDxSRrqo ...you would be doing me (and others) a huge favor by doing this! 😊 $\endgroup$ Jul 4 at 8:57
-
1$\begingroup$ Ah, wonderful! Now the thing sounds like a Stradivarius! $\endgroup$ Jul 4 at 9:08
-
$\begingroup$ @quellenform: you definitely have too much time... :D $\endgroup$– ChrisJul 4 at 9:08
-
$\begingroup$ "you definitely have too much time" ...says the one who hangs around here all the time, answering one question after another :D $\endgroup$ Jul 4 at 9:18
-
2$\begingroup$ What's 'Lazy' about that? I'd describe it as 'correct' (maybe using a custom curve for the profile..) :) The face and the trim are separate objects. So, unless for 3D printing, or suchlike, they're better modelled as separate objects. $\endgroup$ Jul 4 at 11:49
From a single edge you can use the Skin modifier, and put a Subdivision Surface modifier to round it:
If you have filled the faces, you can do it with some extrusions. Begin with these two edges on top and side:
Extrude up then extrude on the side:
Pull and scale some edges to make it round:
-
$\begingroup$ I would also mention how edges of an object can be scaled uniformly if the object is not circular... $\endgroup$ Jul 4 at 8:08
-