I am trying to scale a rigged model. I first import it to blender:
I select the model AND the armature, press
S then type 0.03 then enter:
ctrl+A and apply all transforms:
As you can see, things get shifted down and the animation points are not on weird spots, this also breaks the animation completely. I go to the graph editor inside pose mode, select all animation data and filter it by location only:
S followed by
Y followed by typing 0.03 and enter:
It's clearly broken beyond relief. How do you scale a rigged model such that both the model and the animation data are properly up to scale?