1
$\begingroup$

👋 I'm following a tutorial on YouTube(https://youtu.be/3cjrRLbEtXo) where I'm supposed to create a gear-like structure on a castle.enter image description here In following the tutorial, I'm supposed to apply an Empty, and then add an array modifier to a single gear so that as I link the object offset to the empty, rotate it, and increase the array count, it forms a circle/complete gear on its axis (starting from 00:32 - 00:43). enter image description here enter image description here But when I follow these steps in the tutorial, I get something entirely different. I don't know how to attach a video clip, so I'll just include the image below.enter image description here The array counts form under the initial object. Not only do they form vertically (instead of horizontally to create a gear), they become twice the size of the previous count (please see the last image).

If you understand my plight or where I'm coming from, can you teach me how to correct it? Thank you so much.

$\endgroup$
3
  • $\begingroup$ Apply the transforms of your object and empty $\endgroup$
    – moonboots
    Jul 1, 2022 at 19:34
  • $\begingroup$ @moonboots Thank you so much. I'm grateful. 👍👍 $\endgroup$ Jul 1, 2022 at 20:16
  • $\begingroup$ once you know how to create gears, you can also add the Extra Objects built-in blender addon to add gear meshes. can save you time. docs.blender.org/manual/en/latest/addons/add_mesh/… $\endgroup$ Jul 2, 2022 at 7:10

1 Answer 1

1
$\begingroup$

Apply the transforms of your object and empty (in Object mode CtrlA)

$\endgroup$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .