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im trying to use armature deform automatic weights to rigging the model. but the result is not working as expected. when i move the bone in pose mode, the bone is not influencing the mesh as expected.

enter image description here

here is the file:

https://drive.google.com/file/d/1l4RbWg0g5JoTeGUaQo1kem3PuCweHggS/view?usp=sharing

can anyone help me to solve this problem?

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1 Answer 1

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The normals are inverted:

enter image description here

Select all in Edit mode, press ShiftN and parent again. That said I'm not sure about your armature, you should create some IK bones, and you should disable the Deform option for the bones that seem to be the controllers, otherwise they will affect the mesh as well, which they are not supposed to do.

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  • $\begingroup$ OMG it works. you really2 saved my day. Thank you so much. $\endgroup$ Jul 1, 2022 at 18:16

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