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how to achieve the same effect of fabric translucency in EEVEE as in Cycles.

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In case it is not clear: It is necessary that the light source partially shines through the material (fabric). All the guides I found on the Internet referred exclusively to Cycles.

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You can add a Diffuse or a Principled BSDF to a Translucent node with a (Shader) Add Shader node:

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You'll need some optimization, but you'll achieve it.

Here is a way:

In the Eevee settings, you can change the Blend and Shadow mode to get good results:

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Next, you have to enable Screen Space Reflections and Subsurface Translusency here:

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Make sure the refraction depth is above 0m. Then, you also have to enable it here:

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Try tweaking the settings to get your desired result.

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