I recently started using Rigify and I encountered an issue where moving the IK bones on a custom generated rig causes the deform bones (and by extension the mesh) to squash unevenly ever so slightly. I'd prefer the bones and mesh to stay the same length and size no matter what position the IK target is at.
I am using Blender 3.1.0.
I have linked a Blend file where I recreated the issue, as well as a gif displaying it more clearly. Any help would be greatly appreciated!