I'm currently using a non-destructive workflow to build models for product photography.
Here is my hollow cylinder/tube, constructed from a subdivided 2D mesh, with a boolean to remove the center portion, then solidified:
I need to find a non-destructive way to subdivide the horizontal faces of the cylinder lengthwise, creating a sort of "gridded" appearance. My ultimate goal is to add a further boolean to this cylinder, and the length of these quads causes distortion when the boolean is added.
I've toyed with all manner of modifiers, spent hours searching for suggested solutions, and even dipped my toes into geometry nodes to look for a solution, but I haven't found anything that works for my purposes.
I've seen other solutions that suggest creating a 2D grid then adding a simple deform bend modifier, but that significantly complicates my workflow when modifying this model for the various product specs I wish to create.