According to https://docs.blender.org/manual/en/latest/render/shader_nodes/input/geometry.html Texture coordinate node's "Camera" output is "Position coordinate in camera space." Meanwhile according to https://docs.blender.org/manual/en/latest/render/shader_nodes/input/camera_data.html Camera data's "View" is "A camera space vector from the camera to the shading point."?
These two descriptions seem to desribe the same thing. So what is the difference between Texture coordinate node's "Camera" output and Camera data's "View" output?