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I made the red cube move for 100 frames

I made a blue cube by duplicating a red cube. And since I moved the keyframe back, the blue cube moves after 20 frames

enter image description here

But this work takes two steps.

  1. Duplicating 2. Moving Keyframes

But I want to give delayed keyframes to many cubes, so I want to know how to easily do two steps at once.

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2 Answers 2

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Probably this could work ...

  • Duplicate node - set number of instances
  • Multiply node - set time offset (delay in frames)
  • Integer node - set animationn length (of one instance in frames)
  • Map Range node - To Min = start location, To Max = end location (meters)

enter image description here enter image description here Based on answer by @quellenform

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The Nonlinear Animation editor is made for that:

  • Duplicate your cube
  • Select a cube. In the Dope Sheet, switch to Action Editor, click on the Push Down button to push the action into the Nonlinear Animation editor:

enter image description here

  • In the Nonlinear Animation editor, move the strip:

enter image description here

It works fine for tens of cube, if you have hundreds of cube, maybe consider Geometry Nodes?

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  • $\begingroup$ What makes a difference between Q/A workflow? I mean - it is also 2 steps. $\endgroup$
    – vklidu
    Jun 29 at 16:58
  • $\begingroup$ Yes but with his solution you'll end up with tens of actions, it seems more convenient to work with the NLA. I guess the only other solution is to do it with Geometry Nodes, but I don't know them enough $\endgroup$
    – moonboots
    Jun 29 at 17:36
  • $\begingroup$ Ah ... I forgot, when PushDown the action is reused in duplicated object ... yes it is convenient :) Thanks $\endgroup$
    – vklidu
    Jun 29 at 18:20
  • $\begingroup$ I didn't test it, but seems to be related github.com/mrachinskiy/commotion $\endgroup$
    – vklidu
    Jun 30 at 6:57
  • $\begingroup$ Oh ok thanks i'll take a look at it $\endgroup$
    – moonboots
    Jun 30 at 9:13

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