I have a curve-object with some geometry-settings that I want to put on another curve.
I'm setting up the scale of the mapping with generated texture coordinates until it's right. But if I activate the curve-modifier (+array) the mapping is not as I need it because it's not following the objects shape.
So I'm changing the texture coordinates to UV and setup the scaling again. That looks better but the middle section is still problematic and I can't really setup the UVs for all sides properly as long as the extrude-value is more the 0. The last image has a very high y-value but that messes up the other sides.
How can I map that middle section without converting it to a mesh? I want to have full control and easy access of the shape of the object. And of course a proper mapping.