I'm building a robot, and am using a mirror modifier on all the individual parts (all parts are individual "hard-surface" objects connected via joints).
I now want to add an armature without applying the mirror modifiers.
I know that I can create vertex groups, (named the same as the bones) with .L
and .R
and then add an Armature
modifier, but this gets very tedious since I have lots of small individual parts, and I need to make sure all vertices are in the correct group every time I make a change.
What is the recommended approach here?