I am trying to make a procedural terrain with GeoNodes. My weight paint is not affecting the Set Positions Node in the way, that it takes any weights into account for the translation/sculpting. It is only taking the group as a whole for that gruff and bold effect. And despite the facts the different weight-zones are perfectly working for example with the density of distributed points or the scale of instances.
I also tried to pipe the attribute into the Z value of the Offset. But it resulted in the same issue. I am working with Blender 3.2.
Am I missing something?