I'm trying to create a procedural power line generator with Geometry Nodes.
I have a single pole which I instance across a plane. The pole object has separate materials on the faces where wires are allowed to start and end.
I then instance curves on all the green faces. I use geometry proximity to snap the other ends to the red faces.
The problem is that they connect in straight lines. I'd like to have them hang realistically between the poles.
I've tried a lot of crazy stuff with the curve handles, but that doesn't seem to work:
My reference/inspiration is @sozap's great power line generator in this thread on Blenderartists.org.
Here's the pole:
And the node tree in 3 parts:
Thanks for your time!