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I'm new quite new making textures from nodes and I don't know how to add color to my current texture, Here's what I mean.

Here's the node tree.1

And I want the white parts to be another color.2

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1 Answer 1

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You can put a Color > MixRGB node in Multiply mode just before your shader, and put the factor at 1 (here I've used an Image Texture for the wool texture but it would be exactly the same if yours is procedural):

enter image description here

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  • $\begingroup$ Ah I see So basically right before the output. $\endgroup$
    – Yy_XRC
    Jun 25 at 14:40
  • $\begingroup$ right before the shader node (Principled BSDF or Diffuse or Mix Shader...), you always need a shader node before the Material Output itself $\endgroup$
    – moonboots
    Jun 25 at 14:48

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