Is there a way to "teleport" a rigid body when it comes in contact with some kind of trigger object?
Edit: Perhaps this is a coding (python) question. logic would be if object makes contact with a trigger (another object) it is moved to an X,Y,Z coordinate in the world space. Unfortunately I do not have enough experience to know how to execute. Thank you very much.
I would like to have the balls fall into the 1st portal and then appear in the 2nd portal. I would like to have this driven by the simulation (if that makes sense). I can make this happen in unity by using a trigger that changes the object location. I am grateful for any help. Thank you for your time. :)