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My smoke looks like coming from an electronic cigarette...

I used the particles system to create this smoke. I tried to play with the density using shader nodes but it's been unefficient.

On which parameters can I play to make it look more detailled like in the second picture?

Takeoff

enter image description here

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  • $\begingroup$ Try using Noise in Gas settings, it adds more details $\endgroup$
    – Crantisz
    Jun 24 at 14:02
  • $\begingroup$ It seems to be a great solution to my issue, thanks a lot! I need a little time to play with the settings before getting the wanted result! Thank you again $\endgroup$
    – Alex
    Jun 24 at 15:24

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Try turning on Noise in your domain settings.

Change the Upres Fac to adjust the amount of noise. There's also a Strength and Scale you can adjust.

You could try increasing the Vorticity as well, but it's easy to overdo, so use caution!

Fluid Domain Settings in Blender

Another way to add more noise is to use a Turbulence force field somewhere in your domain.

(Awesome sim by the way!)

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  • $\begingroup$ Thank you! It is really close of what I intented to get! (Thanks :) ) $\endgroup$
    – Alex
    Jun 28 at 10:14

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