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I have a curve shape converted to mesh and extruded, and now I want to bevel the perimeter. However, the bevel ends up messing up at certain places and I do not know why. Why one bunny ear and not the other? Why one point and not the other? I looked at a few different answers that said make sure your curves are clean, and I believe mine are. enter image description hereThank you so much! enter image description here

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You can set Bevel also for Curve object type under Object Data Properties > Geometry > Extrude and under Bevel > Depth ...

enter image description here

In extreme corners it has its issues, but could be working in some situations.

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You have a messy topology that will prevent any good bevel.

Once you have converted to mesh, select all in Edit mode and press X > Limited Dissolve. In the Operator box choose a Max Angle value around 5°:

enter image description here

Create these edges at the bottom of the ears, clean a bit at the tip of the right ear:

enter image description here

Extrude up:

enter image description here

Now the bevel works well, maybe it will need some correction at the tip of the ear, depending on the width:

enter image description here

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  • $\begingroup$ this works great! why did you add those edges at the base of the ears though? it seems to work without doing that and just fixing the one ear so I'm just curious! $\endgroup$
    – mig
    Jun 26 at 20:56
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    $\begingroup$ from what I remember the bevel bugged if I didn't $\endgroup$
    – moonboots
    Jun 26 at 21:25

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