# Multires modifier and geometry nodes

I have sculpted a model using the Multiresolution modifier. This lead to pretty dense topology. Now I would like to use a Geometry Nodes setup to put scales on some parts of my model, however there are way to many vertices now.

Is there a way to tell the geometry nodes to use the base mesh without any modifiers applied?

Alternatively is there a way to simplify the mesh within my geometry nodes setup?