I want to take the shape that is being output by the point density node and displace it with other texture nodes, as described in Gleb Alexandrovs talk about Nebulae: https://youtu.be/4w8_SBxCOxo?t=814
What am I doing wrong? I know displacing the vector input of one texture with another usually lets you influence it, instead of completely replacing it. And their talk proves that it has to work. Would appreciate any pointers/help.