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So this is how it appears in Substance: enter image description here

Yet it looks like this once imported into Blender: enter image description here

enter image description here

enter image description here

I made sure to export the normal map as OpenGL, the normal map is set to non-color data. Changing the strength makes everything worse. I don't know what it could be.

edit: it doesnt even happen in viewport shading mode, nor eevee, only happening in cycles enter image description here

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  • $\begingroup$ Can you also share the texture? And are you sure that normals are not inverted? $\endgroup$
    – Crantisz
    Commented Jun 21, 2022 at 11:25
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    $\begingroup$ i usually see displacement nodes plugged to the material output's displacement socket. $\endgroup$
    – Harry McKenzie
    Commented Jun 21, 2022 at 11:28
  • $\begingroup$ imgur.com/a/p3WFqdk this is what happens when i try to invert the green channel and these are my normals. dont think theyre inverted $\endgroup$ Commented Jun 21, 2022 at 12:08
  • $\begingroup$ it is plugged into the material output's displacement socket. $\endgroup$ Commented Jun 21, 2022 at 12:09

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i forgot to turn on displacement and bump in cycles settings. this fixed it right up

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