I often find that after modelling and texturing, I need to make more adjustments to the model. This forces me to change the UV map, thus meaning my previous texturing becomes redundant.

What techniques could be used to reduce the amount of retexturing I do?

  • $\begingroup$ Avoid UV maps when possible blender.stackexchange.com/questions/56610/… $\endgroup$ Jun 21, 2022 at 10:23
  • $\begingroup$ I have read your answer but i'm still struggling to understand exactly what you are meaning by 'avoid UV maps' @DuarteFarrajotaRamos $\endgroup$
    – Gunty
    Jun 21, 2022 at 12:15
  • 1
    $\begingroup$ @Gunt.r it means (as a suggestion) to use materias instead of textures and map the material using nodes instead of UV unwrap.... Now, from me, my question to you is why do you need to "always make more adjustments"? is it because you don't like it? or a Client ask you to do the changes? or because UV distortion? $\endgroup$
    – Emir
    Jun 21, 2022 at 12:55
  • 1
    $\begingroup$ As Emir stated use parametric texture coordinates instead of unwrapping. What are you modelling? Why do you need to make changes? How are you adjusting textures? What type of textures are you using? I think this question is very vague and poorly formed. $\endgroup$ Jun 21, 2022 at 13:33
  • $\begingroup$ @Emir yeah I just don't think the model is good enough. $\endgroup$
    – Gunty
    Jun 22, 2022 at 8:22


Browse other questions tagged .