2
$\begingroup$

In Sculpt mode, it is tedious to completely mask any complicated geometry. For example, let's mask the ears on the following model: enter image description here

There are lots of areas which are not covered by the mask, for example:

enter image description here

enter image description here

It is time-consuming to mask the entire ears by constantly changing the view perspective.

A more efficient way is to use the power of Face Sets. However, when I turn on Dyntopo and use the Simplify brush, my Face Sets all disappeared. It seems that I have to rebuild all my Face Sets again.

Is there any other efficient way to mask the entire ears or nose or eye sockets please?

$\endgroup$
2
  • $\begingroup$ why not increase the scale of the model to make it easier to sculpt? $\endgroup$
    – Harry McKenzie
    Commented Jun 21, 2022 at 4:19
  • 1
    $\begingroup$ @HarryMcKenzie thank you for the comment! However, I don't really understand what you mean. If you know any other way, please post your answer. BTW, increasing the size of the model may mess up my lighting setup. I am using Cycles to quickly check if my sculpt is good or not. If it is not good, then I return to the sculpt mode and re-sculpt. $\endgroup$ Commented Jun 21, 2022 at 4:35

1 Answer 1

1
$\begingroup$

In the N panel > Tool, you can disable the Front Face Only option and enable Falloff > Projected, it will paint through the ear:

enter image description here

You could also use the Face Sets brush with the same options, or hide the faces in Edit mode...

$\endgroup$

You must log in to answer this question.

Not the answer you're looking for? Browse other questions tagged .