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I want to do the following with Geometry Nodes:

  1. There are 10*10 points, arranged in a grid.
  2. The points start to move randomly into a specific shape(random means some points will move first then others)
  3. While the points are moving the scale is getting bigger till it arrives at the new position

Update:

I made something that is close to what I want to achieve

image of a plane

I want these points to scale independently when they start to move.

Here is the blend file:


update: I make smoe thing that close to what i want achieveenter image description here

I want these points scale independently when it start to move

I dont know How to upload this blenderfile

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Try this:

enter image description here

Here I feed the current frame with a random value, and use this value as offset for the position as well as for the radius.

enter image description here

PS: It would be great if you could clarify your question a bit, so that people can really understand what you actually meant. ...then I can also gladly explain what I'm actually doing here. Thanks!


Update:

Applying this technique to your specific example, here's what comes out:

enter image description here

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  • $\begingroup$ Thanks for the answer ,I had update my question,you can take a look ,Thank again! $\endgroup$ Jun 20, 2022 at 15:28
  • $\begingroup$ Thanks! But i would like to keep the grid visible at the start. I'll start try to modify the file you upload now. Thank for the help! $\endgroup$ Jun 20, 2022 at 16:38
  • $\begingroup$ @PersonFirst Just change the value To Min in the node Map Range. $\endgroup$
    – quellenform
    Jun 20, 2022 at 17:03

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