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iam testing the new blender 3.2 and somehow, the sculpt paint does nothing at all. On all the videos I watched, they just subdivide for enough resolution and go to the sculpting mode, select paint and starts painting. In my case, nothing happens. Is there a default setting that needs to be adjusted to work properly?

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Make sure that you have selected attribute in shading:

enter image description here

If you want to make it visible in other shading modes (render and material preview), add color attribute node in the material setup:

enter image description here

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