1
$\begingroup$

I created a small wall, next to a road and put some pbr wall texture on it. I am trying forever to get rid of these artifacts and thought it is because of uv mapping. First I did cube projection because it is basically just a long cube, but it looked weird. Now I manually uv mapped it again and it still looks weird. I don't know if it is because I did something wrong or if there is just a better way of doing what I am trying to do. Would appreciate any help.

Thats the wall. The front face is not visible in the render

Thats the wall. The front face is not visible in the render

Thats my mesh. I beveled first and then subdivided, thats why I ended up with more edges on the corner edge. I then used Subdivision surface with a pbr and adaptive sampling and set the material settings of displacement to discplacement and bump.

enter image description here

This is how it looks in rendered view.

enter image description here enter image description here

$\endgroup$

0

You must log in to answer this question.

Browse other questions tagged .