After importing an image as a plane, with the corresponding addon, I switch the view shading mode to texture but the object is just white. If I change the view to render I see the image. How can I work in texture mode and see the image?

viewport shading set to texture

viewport shading set to render

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    $\begingroup$ may you please post a .blend file or at least a screenshot? it kinda difficult to tell exactly what's going on in there. Use a service like pasteall or blend-exchange. $\endgroup$
    – ruckus
    Commented Mar 5, 2015 at 20:58
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    $\begingroup$ If you post a blend file remember to pack the image in question... $\endgroup$
    – user1853
    Commented Mar 5, 2015 at 21:29
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    $\begingroup$ Do you have GLSL shading enabled? I don't think Multitexture handles textures properly. (If I'm right, I'll post an answer for you to accept). $\endgroup$ Commented Mar 6, 2015 at 16:41
  • $\begingroup$ GLSL messes it up, moving from render engine to render engine does not. Notice that GLSL makes it turn black not white. $\endgroup$
    – J Sargent
    Commented Mar 8, 2015 at 19:57

1 Answer 1


In the N panel under shading, select Textured Solid. This allows each object to display its texture in object mode. This is not the same as setting the view port rendered.


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