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I'm making a player model to use in a game and some of my mesh wont move. When I rotate my bones some of the mesh that should move with it won't move with it. I've looked at some solutions, but they were all to complex. Is there a simple solution?

enter image description here

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    $\begingroup$ hello, have you tried to correct the weight of the forearm in Weight Paint mode? $\endgroup$
    – moonboots
    Jun 16, 2022 at 19:38
  • $\begingroup$ by that, do you mean to weight paint the entire arm red? $\endgroup$ Jun 17, 2022 at 2:47
  • $\begingroup$ select the armature in Object mode, shift select the object, swicth to Weight Paint mode, select the forearm bone, paint the forearm in red. If it doesn't work, please share your file. You say that it's too complex, but you can't avoid that $\endgroup$
    – moonboots
    Jun 17, 2022 at 4:19
  • $\begingroup$ How do I share a file with you? I weight painted the entire arm red, but it's like the mesh isn't parented correctly. When I say complex, I mean I found a solution that needs me to parent every part of the mesh to the bone I want to move it with. $\endgroup$ Jun 23, 2022 at 0:28
  • $\begingroup$ upload here and copy paste the URL it will genetate: pasteall.org/blend $\endgroup$
    – moonboots
    Jun 23, 2022 at 2:29

1 Answer 1

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I'm not sure why some bugs happen but you should:

  • Remove the inner faces
  • Select all and M > Merge by Distance
  • Apply the Mirror modifier
  • Apply the scale of the armature
  • Parent With Automatic Weights
  • Make sure that the Bind to Vertex Groups option is enabled in the Armature modifier.
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  • $\begingroup$ Can you give me instructions on doing this? I tried googling it but it didn't work. $\endgroup$ Jul 7, 2022 at 18:17
  • $\begingroup$ doing what part exactly? $\endgroup$
    – moonboots
    Jul 7, 2022 at 19:51
  • $\begingroup$ Removing the inner faces, merge by distance, applying the scale and making sure the bind to vertex groups is enabled. $\endgroup$ Jul 8, 2022 at 1:41
  • $\begingroup$ in my opinion these are all basics of Blender, maybe you should learn modeling before rigging in order to fix all these problems $\endgroup$
    – moonboots
    Jul 8, 2022 at 6:15
  • $\begingroup$ Ok. I'll go through a course, thank you soo much for your help $\endgroup$ Jul 8, 2022 at 16:18

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