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Given the sphere pictured here, I switch into Sculpt Mode and use the Grab Tool. I want to grab at the exact maximum of the the right side of the sphere. If I were able to do this, the yellow circle should appear to be straight vertical line representing 90 degrees. However, my best attempt is pictured and I would estimate this to be ~75 degrees.

Is there a setting that would allow for this maximum angle (90deg) to be accessed? The use-case for this seems practical enough when trying to sculpt something without it becoming lopsided. I think symmetry settings are kind of a workaround for this, but it would be nice to not need them.

Sculpting a sphere with grab brush at angle

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    $\begingroup$ As a work around I usually open a new 3D viewer to work from another point of view. I can see the result of my action in my first point of view. $\endgroup$ Jun 16, 2022 at 7:02
  • $\begingroup$ Thanks for sharing your workflow. This is what I was hoping to avoid, switching to so many different views to "even out" a sculpt. If I were to execute the pictured grab, subsequently I would need to switch to top view, observe that I've lopsided the sphere forward, and compensate with another grab. Repeat. It's annoying not having a way to grab outwards perfectly. I suppose I could switch to edit mode and pull the vertex outwards with proportional editing, but still an inconvenience. $\endgroup$
    – tester
    Jun 16, 2022 at 20:28
  • $\begingroup$ Have you tried setting the falloff of the brush to projected instead of the default sphere? $\endgroup$
    – Vagabonk
    Jun 24, 2022 at 22:40
  • $\begingroup$ @Vagabonk amazing! Setting <kbd>n</kbd> menu > Tool > Brush Settings > Falloff > Falloff Shape to projected pulls the side evenly. Mind adding this as an official answer? Would love to mark it as the correct answer. Thanks! $\endgroup$
    – tester
    Jun 25, 2022 at 5:14
  • $\begingroup$ Glad I could help $\endgroup$
    – Vagabonk
    Jun 25, 2022 at 14:49

2 Answers 2

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Setting n menu > Tool > Brush Settings > Falloff > Falloff Shape to projected pulls the side evenly.

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Well, you could use it from a side view, etc orthrographic. If necessary,make a background image with the angle available to view so you can line it up.

You could use a custom brush.

Or you could just use a boolean and rotate it to the exact degrees you want and apply it.

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