My planned workflow: SolidWorks -> Blender -> Keyshot
I export a SolidWorks file as .wrl format.
Import the .wrl file into Blender, create an animation, and export it as .abc format into KeyShot.
Apply material and render in KeyShot
The issue I'm having is when I import the .wrl file into Blender, it creates a jagged surface. When I import this jagged model to KeyShot, it's still jagged and I am unable to apply the NURBS feature as well.
However, when I import a SolidWorks file directly into KeyShot, it maintains the NURBS model, with a choice of either triangles or NURBS.