I'm inserting few objects in blender after doing motion tracking on a video.
There's a plane that represents the floor (set as shadow catcher) and then, as you can see in the image there's a sort of disc on which I put a sitting character. I don't understand why, but the character is casting a full shadow both on the disc and on the floor below it.
I would expect that the shadow on the floor would only be the character's parts exceeding the disc, but they are both "full" shadows. What am I missing here? Something about view layers? Thanks in advance.