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I'm inserting few objects in blender after doing motion tracking on a video. There's a plane that represents the floor (set as shadow catcher) and then, as you can see in the image there's a sort of disc on which I put a sitting character. I don't understand why, but the character is casting a full shadow both on the disc and on the floor below it. Duplicated shadow

I would expect that the shadow on the floor would only be the character's parts exceeding the disc, but they are both "full" shadows. What am I missing here? Something about view layers? Thanks in advance.

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It looks like you use this set condition ...

enter image description here

Upper Plane is with Visibility > Shadow Off ... Lower Plane with Ray Visibility > Shadow Catcher On

enter image description here

To fill your expectations (if I reconstruct your scene right) - your shadow catcher object should be at the same height as the disc with Ray Visibility On.

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