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I have created a mesh with boolean operations (bool tool) and I need to have it ready for 3d print. Now I've noticed some weird geometry happening but I cannot determine what it is. You can see in the screenshots that there are weird shadows in object mode but in edit mode it seems fine. I checked the normals...they appear to be on the outside. I tried remeshing and decimating but the result wasn't nice at all and I admit I probably don't master these tools very well. I attached the blend file here for reference.

I would appreciate any help or suggestion to be able to have this ready for print.

Thank you!

in edit mode

in object mode

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there's one face (white outline) that is overlapping 2 edges (in red). delete that face and fill it in with 3 new faces (in green outline). the third face though will become an N-gon. better if you split it up into more faces.

enter image description here

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    $\begingroup$ Thank you @Harry McKenzie! $\endgroup$
    – Dan
    Commented Jun 16, 2022 at 14:17
  • $\begingroup$ you're welcome, glad i was able to help :) $\endgroup$
    – Harry McKenzie
    Commented Jun 16, 2022 at 15:45

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