I have a plane, subdivided a couple of times and instanced cones onto the points with Geometry Nodes. The scale is set by a (linear) gradient texture along the X-axis.
I was able to translate the texture, but I cannot figure out how to rotate it to make it go along the Y-axis or diagonally or in between. The vector rotate node doesn't seem to affect it in any way.
How can I rotate the Texture Gradient with Geometry Nodes?
EDIT: Is there maybe an easier way to visualize the gradient?